![]() Several unique properties make it highly beneficial to Bowser's kit As a result, it is widely regarded as one of Bowser’s few saving graces as a character. In Melee, Whirling Fortress is known for the defensive and maneuvering attributes it adds to Bowser's gameplan, filling several holes in his otherwise slow moveset. In Melee, Giga Bowser's Fortress also gave him much more vertical recovery when used in midair, and the ground attack can deliver multiple hits to nearby opponents in Brawl, however, the ground attack only deals up to two hits, reducing its overall damage output. ![]() It grants him multiple frames of invincibility, making it difficult to attack him out of the move. Melee and in his playable appearance in Super Smash Bros. This special attack is shared by Giga Bowser, both in his boss appearance in Super Smash Bros. The move has very low startup lag in every game (especially compared to the rest of Bowser's moveset), which makes it a notoriously strong out of shield option in every Smash title, being a key part of how Bowser gets out of disadvantageous game states. It is similar in execution to Donkey Kong's Spinning Kong, being a move that makes the user quickly spin around with a mostly-horizontal recovery, though in later games the two have been somewhat differentiated. 4 the grounded version has two hits, but after Smash 4 it is a multi hitting attack, with the aerial version has always been a multi hitting attack. ![]() ![]() When using Whirling Fortress, Bowser retreats into his shell and spins rapidly while damaging nearby foes. ![]()
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